Projects

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The Scheller Teacher Education Program and The Education Arcade explore the playful side of the learning process. Our research-driven design results in games, tools, and curricula that support playful, exploratory learning.

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CLEVR: Collaborative Learning Environments in Virtual Reality

The Collaborative Learning Environments in Virtual Reality (CLEVR) project is to create immersive virtual reality learning experiences that can be used in today’s classrooms. CLEVR is a partnership between the Education Arcade and the MIT Game Lab, and is supported by Oculus. We are developing a collaborative educational game using immersive 3DVR to help teams of 9th grade students learn cell biology and the central dogma.

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Taleblazer

TaleBlazer is a blocks-based software environment for creating and playing location-based augmented reality (AR) games.

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Imagination Toolbox

Imagination Toolbox is a week-long professional development program for formal and informal educators interested in 3D games and simulations

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Science and Engineering Program for Teachers (SEPT)

For one week every summer, teachers from across the world gather on MIT’s campus to learn more about the groundbreaking research that is happening on campus. Teachers attend presentations and lectures presented by MIT professors and then reflect on their own curriculum and how they could utilize what they’ve learned back at their own schools.

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BioGraph

BioGraph is a series of high school biology units and support materials using agent-based computer models to explore complex systems.

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CLIx: Connected Learning Initiative

The Connected Learning Initiative (CLIx) is a technology-enabled initiative at scale for high school students. The initiative was seeded by Tata Trusts, Mumbai and is led by Tata Institute of Social Sciences, Mumbai and Massachusetts Institute of Technology, Cambridge, MA USA. CLIx offers a scalable and sustainable model of open education, to meet the educational needs of students and teachers. The initiative has won UNESCO’s prestigious 2017 King Hamad Bin Isa Al-Khalifa Prize for the Use of Information and Communication Technology (ICT) in the field of Education.

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The Radix Endeavor

The Radix Endeavor is an online multiplayer game designed to augment math and biology instruction. Students use their knowledge of math and science to solve quests in a virtual Earth-like world.

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Gameblox

Gameblox is a blocks-based programming tool designed specifically for making and playing games.

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Lure of the Labyrinth

Lure of the Labyrinth is in online game that uses a a compelling graphic novel storyline to engage middle grades students in mathematical thinking and problem-solving.

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UbiqBio (Ubiquitous Biology Games)

Ubiquitous Bio (or UbiqBio) is a series of casual mobile games designed to promote deep learning and strong engagement for high school biology students in the areas of genetics, protein synthesis, evolution, and food webs.