Active Projects

games

The Scheller Teacher Education Program and The Education Arcade explore the playful side of the learning process. Our research-driven design results in games, tools, and curricula that support playful, exploratory learning. These are our currently active projects

Screenshot 2026-10-17 at 10.20.28 PM

The Game Archive

Bringing back and re-envisioning some of The Education Arcade’s best games. While the ideas are classics, the implementations are nw.

Screenshot 2026-10-16 153522

Radix Renaissance

Radix Renaissance is a revival of the original The Radix Endeavor. This new version uses the art, quests, dialog, music and systems of the original and places them in a single player game based on modern web technologies.

DSC_7604_smaller

Imagination Toolbox

Imagination Toolbox is a fun, creative PD workshop for educators to learn how to bring rich and engaging computational modeling and/or gaming experiences to their students using StarLogo Nova.

Screenshot 2025-10-15 at 2.25.20 PM

MIT for America Calculus Program

A project to expand access to calculus education in under-resourced high schools across the country by empowering educators and high school learners with scalable, cost-effective support.

Screenshot 2025-07-14 124433

AI Supported Game Based Learning

We are in the early stages of developing AI-supported learning games that use AI to support reflection, abstraction and personalization of learning.

2023-08-18_10-36-16_332

Collaborative AI for Learning (CAIL)

Researching and Designing AI Integration tools for Group- and Inquiry-based Learning

P1050029

DC-Models

This project is an RPP with the DC school district to integrate computational modeling into their high school science courses, build capacity and train teachers to teach these units, and do research on longitudinal impact on students
(Collaborative project with DCPS and Salem State University)

RAICAO

RAICA-Responsible AI for Computational Action (a RAISE Project)

The STEP Lab is collaborating with MIT RAISE to design the Responsible AI for Computational Action (RAICA) curriculum. Responsible AI for Computational Action curriculum is project-based learning modules that prepare middle school students to be informed consumers and ethical producers of artificial intelligence (AI). At its core, the curriculum aims to be socially impactful, empowering, creative, and inclusive for students and teachers, with learning objectives that focus on increasing students’ capacity and develop their ability to use artificial intelligence, design thinking, ethical frameworks, and computational thinking to design thoughtful solutions to real problems.

SRMPMachine

Preparing High School Students for Endeavors in Machine Learning (SRMPmachine)

MIT STEP Lab partners with American Museum of Natural History to offer AI education to underserved youth in NYC.

DSC_3444

Tragedy of the Commons (PSim)

Tragedy of the Commons (ToC) is a Psim game about economics and population biology.