Archived Projects


Archived projects that are not actively developed but have resources that can be used or learned from.



Revolution is the Education Arcade’s multi-player, American Revolution-themed role-playing game based on historical events in the town of colonial Williamsburg. Set in 1775, on the eve of violent revolt in the colony of Virginia, the game gives students an opportunity to experience the daily social, economic, and political lives of the town’s inhabitants.



The More We Know, a book by Eric Klopfer and Jason Haas, describes the rise and fall of iCue, a new media experience designed to support high school social sciences teaching and learning.



This game places students in a three dimensional environment where they must navigate a spaceship by controlling the electric charge of the ship, placing charged particles around the space.


Kids Survey Network

In 2008, Education Arcade was awarded a sub-contract under TERC, Inc., with NSF funding, to develop three multi-player flash games and a series of video tutorials that teaches basic survey-making skills, concepts, and vocabulary to middle school age adolescents.


Open Language and Learning Games

The Education Arcade partnered with The William and Flora Hewlett Foundation to consolidate and disseminate current research on the use of games for learning.

CLIx students

CLIx: Connected Learning Initiative

The Connected Learning Initiative (CLIx) is a technology-enabled initiative at scale for high school students. The initiative was seeded by Tata Trusts, Mumbai and is led by Tata Institute of Social Sciences, Mumbai and Massachusetts Institute of Technology, Cambridge, MA USA. CLIx offers a scalable and sustainable model of open education, to meet the educational needs of students and teachers. The initiative has won UNESCO’s prestigious 2017 King Hamad Bin Isa Al-Khalifa Prize for the Use of Information and Communication Technology (ICT) in the field of Education.

Figure 5.2

The Radix Endeavor

The Radix Endeavor is an online multiplayer game designed to augment math and biology instruction. Students use their knowledge of math and science to solve quests in a virtual Earth-like world.



Gameblox is a blocks-based programming tool designed specifically for making and playing games.


Lure of the Labyrinth

Lure of the Labyrinth is in online game that uses a a compelling graphic novel storyline to engage middle grades students in mathematical thinking and problem-solving.


UbiqBio (Ubiquitous Biology Games)

Ubiquitous Bio (or UbiqBio) is a series of casual mobile games designed to promote deep learning and strong engagement for high school biology students in the areas of genetics, protein synthesis, evolution, and food webs.