All Projects

game testing

STEP and TEA explore the playful side of the learning process. Our research-driven design results in games, tools, and curricula that support playful, exploratory learning. This includes active and archived projects.



Revolution is the Education Arcade’s multi-player, American Revolution-themed role-playing game based on historical events in the town of colonial Williamsburg. Set in 1775, on the eve of violent revolt in the colony of Virginia, the game gives students an opportunity to experience the daily social, economic, and political lives of the town’s inhabitants.



The More We Know, a book by Eric Klopfer and Jason Haas, describes the rise and fall of iCue, a new media experience designed to support high school social sciences teaching and learning.



This game places students in a three dimensional environment where they must navigate a spaceship by controlling the electric charge of the ship, placing charged particles around the space.


Kids Survey Network

In 2008, Education Arcade was awarded a sub-contract under TERC, Inc., with NSF funding, to develop three multi-player flash games and a series of video tutorials that teaches basic survey-making skills, concepts, and vocabulary to middle school age adolescents.


Open Language and Learning Games

The Education Arcade partnered with The William and Flora Hewlett Foundation to consolidate and disseminate current research on the use of games for learning.


Preparing High School Students for Endeavors in Machine Learning (SRMPmachine)

MIT STEP Lab partners with American Museum of Natural History to offer AI education to underserved youth in NYC.

EdAI picture by Safiah Ali

Everyday AI for Youth (EdAI)

MIT STEP Lab promotes AI Literacy for Middle School Teachers and Students


Tragedy of the Commons (PSim)

Tragedy of the Commons (ToC) is a Psim game about economics and population biology.


Virus Game (PSim)

Players draw on each other’s observations to develop a hypothesis and agree on an experiment to conduct.


Project-Based Learning Networks

Teacher professional development centered on Project-Based Learning and designing lessons that are student-centered and inquiry-driven