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Teaching, Learning, Parenting and Gaming

Learn more about learning with games Do you have kids who are at home playing video games? Do you worry about it being “a waste of time”? Video games can actually lead to great learning. We are making a podcast series and video game recommendations available to make sure that […]

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Full STEAM Ahead

We are excited to announce Full STEAM Ahead – MIT’s new website welcoming kids, parents, educators and lifelong learners to explore resources from K-12 and beyond! Full STEAM Ahead is a website MIT has assembled to share science, technology, engineering, arts, and mathematics (STEAM) based instructional materials for a global […]

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BioGraph Summer Course Enrollment

Are you looking for an interesting professional development to participate in that has consistently shown to increase students’ engagement and learning in biology? We want to invite you to join a free online course for science educators running in the summer of 2020 called BioGraph: Teaching Biology Through Systems, Models, […]

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MIT pSims Launch

The notion of complex systems is central to many of today’s most pressing societal challenges, from tackling climate change to developing new pharmaceutical drugs to understanding the spread of diseases. Yet these complex systems are often hard to understand as they can be difficult for teachers to represent and for […]

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CLIx Recognized in 2019 Open Education Awards

The Connected Learning Initiative (CLIx) was recognized by the Open Education Awards for Excellence as 2019 Winners of Resources, Tools, and Practices for Open Collaboration. See the Open Education Consortium Page for more information about the Open Collaboration award for CLIx and other educational groups worldwide!

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Connected Learning Summit: Keynote Speakers Announced

Eve Ewing and Tracy Fullerton have been announced as the keynote speakers for the 2019 Connected Learning Summit. Ewing is a sociologist focused on social inequality in education. Fullerton is an experimental game designer, professor, and director of the USC Games program. The summit will be hosted at UC Irvine’s […]

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Students develop mobile apps over Independent Activities Period – Part I

The MIT Scheller Teacher Education Program/The Education Arcade is typically bustling during January’s Independent Activities Period or “IAP” at MIT.  It’s a month when students can spend time on campus without their usual semester courseload, and when our lab hires undergraduates to help with project sprints (stay tuned for Part […]

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Call for Proposals: Connected Learning Summit 2019

The date and venue are set for the Second Annual Connected Learning Summit (CLS): October 3-5, 2019 at the University of California, Irvine. The conference location will alternate between UC Irvine and MIT, where the MIT Scheller Teacher Education Program/The Education Arcade co-hosted the First Annual Connected Learning Summit in […]

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Call for Proposals: Well Played – Intergenerational Play

Well Played: Intergenerational Play Special Issue Call for Proposals How does a parent know if the games that their child is playing is helpful, harmful, appropriate, challenging or intimidating for their child? One excellent way is for the parent and child to game together. In this special issue of Well […]

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Quests, Badges, and XP: How Teachers Are Using Digital Games

The Education Arcade was featured in the news story, “Quests, Badges, and XP: How Teachers Are Using Digital Games” in Education Week recently. The story focuses on how teachers are using games in the classroom. Many of the examples are drawn from work in The Education Arcade. While the title […]