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Learning Across Realities: Virtual and Augmented Reality in Education (Report)

Dan Roy (MIT Education Arcade) and Iulian Radu (Harvard University Graduate School of Education) wrote a report on using virtual and augmented realities in education, called Learning Across Realities. This report is for anyone who cares about learning and immersive media, but especially creators and curators. For educators, they show […]

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Connected Learning Summit: Registration Now Open!

Join a gathering of innovators harnessing emerging technology to expand access to participatory, playful and creative learning. The Connected Learning Summit will be a virtual event held from July 7th– July 30th. Please register here: https://2021.connectedlearningsummit.org/.

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CLEVR publishes paper in Virtual Reality Journal

Cigdem Uz-Bilgin and Meredith Thompson of the CLEVR project have recently published a paper in the journal Virtual Reality.  Processing presence: how users develop spatial presence through an immersive virtual reality game Cigdem Uz‑Bilgin1  · Meredith Thompson1 Received: 1 September 2020 / Accepted: 13 April 2021 © This is a U.S. government work and not under copyright protection in […]

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Open Position: PD Designer

MIT is developing an inclusive AI literacy curriculum for middle school in collaboration with schools in the U.S., the UAE and other countries worldwide, ensuring that it supports a diversity of learner interests and needs. We also focus on preparing these students to learn to take control of AI technologies […]

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Teaching, Learning, Parenting and Gaming

Learn more about learning with games Do you have kids who are at home playing video games? Do you worry about it being “a waste of time”? Video games can actually lead to great learning. We are making a podcast series and video game recommendations available to make sure that […]

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Full STEAM Ahead

We are excited to announce Full STEAM Ahead – MIT’s new website welcoming kids, parents, educators and lifelong learners to explore resources from K-12 and beyond! Full STEAM Ahead is a website MIT has assembled to share science, technology, engineering, arts, and mathematics (STEAM) based instructional materials for a global […]

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BioGraph Summer Course Enrollment

Are you looking for an interesting professional development to participate in that has consistently shown to increase students’ engagement and learning in biology? We want to invite you to join a free online course for science educators running in the summer of 2020 called BioGraph: Teaching Biology Through Systems, Models, […]

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MIT pSims Launch

The notion of complex systems is central to many of today’s most pressing societal challenges, from tackling climate change to developing new pharmaceutical drugs to understanding the spread of diseases. Yet these complex systems are often hard to understand as they can be difficult for teachers to represent and for […]

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CLIx Recognized in 2019 Open Education Awards

The Connected Learning Initiative (CLIx) was recognized by the Open Education Awards for Excellence as 2019 Winners of Resources, Tools, and Practices for Open Collaboration. See the Open Education Consortium Page for more information about the Open Collaboration award for CLIx and other educational groups worldwide!

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Connected Learning Summit: Keynote Speakers Announced

Eve Ewing and Tracy Fullerton have been announced as the keynote speakers for the 2019 Connected Learning Summit. Ewing is a sociologist focused on social inequality in education. Fullerton is an experimental game designer, professor, and director of the USC Games program. The summit will be hosted at UC Irvine’s […]