MIT STEP Lab Presents

CLEVR: Collaborative Learning Environments in Virtual Reality

Designing, creating and researching affordances of virtual reality for learning


The Collaborative Learning Environments in Virtual Reality (CLEVR) project is designed to create immersive virtual reality learning experiences that can be used in today’s classrooms. CLEVR is a partnership between the Education Arcade and the MIT Game Lab, and is supported by Oculus. We are developing a collaborative educational game using immersive 3DVR to help teams of high school students learn cell biology called Cellverse.

Screen Shot 2018-10-27 at 5.42.54 PM


Thompson, M., Wang, A., Roy, D., Klopfer, E.,  (2019) submitted Frontiers in Robotics and AI

Thompson, M. (2018) Making Virtual Reality a reality in classrooms. THE Journal. January 11 2018.

Thompson, M., Olivas-Holguin, H., Wang, A., Fan, J., Pan, K., Vargas, D., Gerr, J. (2018). Rules, Roles, and Resources: Strategies to Promote Collaboration in Virtual Reality Contexts. CHI 2018 “Novel Interaction Techniques for Collaboration in VR Workshop”.

Test group R2

Project Specifics


Grades 9-12

Content Area



Oculus Rift

Project Contact

Rik Eberhardt