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Everyday AI Make-a-thon

Everyday AI Make-a-thon: Co-designing with Teachers to Advance AI Education Artificial Intelligence (AI) is changing the landscape of the future.  At the Everyday AI Make-a-thon – a weekend hybrid hack-a-thon hosted by the MIT STEP Lab in partnership with the MIT Media Lab – we invited public school teachers from […]

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SEPT 2022

We are excited to be moving forward with the planning of an ON CAMPUS Science and Engineering Program for Teachers in 2022 as we did pre-pandemic, onsite and housed at MIT with the 56 teachers accepted in 2020 from Sunday, June 26th- Friday, July 1st. This group of teachers joined […]

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CSTA Presentation

Irene Lee presented at the CSTA: CS Across the Curriculum Conference on February 12. Her keynote focused on CS Integration to Enhance Disciplinary Learning. Link to the presentation can be found here.

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Learning Across Realities: Virtual and Augmented Reality in Education (Report)

Dan Roy (MIT Education Arcade) and Iulian Radu (Harvard University Graduate School of Education) wrote a report on using virtual and augmented realities in education, called Learning Across Realities. This report is for anyone who cares about learning and immersive media, but especially creators and curators. For educators, they show […]

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Connected Learning Summit: Registration Now Open!

Join a gathering of innovators harnessing emerging technology to expand access to participatory, playful and creative learning. The Connected Learning Summit will be a virtual event held from July 7th– July 30th. Please register here: https://2021.connectedlearningsummit.org/.

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CLEVR publishes paper in Virtual Reality Journal

Cigdem Uz-Bilgin and Meredith Thompson of the CLEVR project have recently published a paper in the journal Virtual Reality.  Processing presence: how users develop spatial presence through an immersive virtual reality game Cigdem Uz‑Bilgin1  · Meredith Thompson1 Received: 1 September 2020 / Accepted: 13 April 2021 © This is a U.S. government work and not under copyright protection in […]

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