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Learning Across Realities: Virtual and Augmented Reality in Education (Report)

By Colleen Laude / August 2, 2021

Dan Roy (MIT Education Arcade) and Iulian Radu (Harvard University Graduate School of Education) wrote a report on using virtual and augmented realities in education, called Learning Across Realities. This report is for anyone who cares about learning and immersive media, but especially creators and curators. For educators, they show Read more…

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CLEVR publishes paper in Virtual Reality Journal

By Colleen Laude / April 30, 2021

Cigdem Uz-Bilgin and Meredith Thompson of the CLEVR project have recently published a paper in the journal Virtual Reality.  Processing presence: how users develop spatial presence through an immersive virtual reality game Cigdem Uz‑Bilgin1  · Meredith Thompson1 Received: 1 September 2020 / Accepted: 13 April 2021 © This is a U.S. government work and not under copyright protection in Read more…

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Call for Proposals: Well Played – Intergenerational Play

By Eric Klopfer / January 11, 2019

Well Played: Intergenerational Play Special Issue Call for Proposals How does a parent know if the games that their child is playing is helpful, harmful, appropriate, challenging or intimidating for their child? One excellent way is for the parent and child to game together. In this special issue of Well Read more…

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Resonant Games Released

By Eric Klopfer / June 16, 2018

Our new book Resonant Games was released.  You can read it and buy it on amazon.

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