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K-12 Educational Technologist Position Open

By Colleen Laude / June 22, 2022

K-12 EDUCATIONAL TECHNOLOGIST, Comparative Media Studies/Writing-MIT Scheller Teacher Education Program (STEP)/Education Arcade, to join a highly collaborative team.  Will assume two primary roles:  1) curating existing resources and co-creating original computing curriculum for integration into grades 5-8; and 2) in a Read more…

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Welcoming Milly Farid

By Angie T / June 6, 2022

We are thrilled to welcome our new postdoctoral learning designer Milly Farid to the MIT Scheller Teacher Education Program. Milly will be joining the XQ Math Team, helping us to create Project Based Learning curriculum and playful assessments. Her research Read more…

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Breakthroughs in Biology

By Dan Roy / May 27, 2022

Biology is changing quickly, with many exciting developments every year, but teens often don’t know about these innovations. That may deter them from entering the field. In our lab, we developed Cellverse, a game for learning cell biology that incorporates Read more…

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Everyday AI Make-a-thon

By Kate Moore / April 29, 2022

Everyday AI Make-a-thon: Co-designing with Teachers to Advance AI Education Artificial Intelligence (AI) is changing the landscape of the future.  At the Everyday AI Make-a-thon – a weekend hybrid hack-a-thon hosted by the MIT STEP Lab in partnership with the Read more…

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SEPT 2022

By Mary McCrossan / March 31, 2022

We are excited to be moving forward with the planning of an ON CAMPUS Science and Engineering Program for Teachers in 2022 as we did pre-pandemic, onsite and housed at MIT with the 56 teachers accepted in 2020 from Sunday, Read more…

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CSTA Presentation

By Colleen Laude / February 26, 2022

Irene Lee presented at the CSTA: CS Across the Curriculum Conference on February 12. Her keynote focused on CS Integration to Enhance Disciplinary Learning. Link to the presentation can be found here.

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Learning Across Realities: Virtual and Augmented Reality in Education (Report)

By Colleen Laude / August 2, 2021

Dan Roy (MIT Education Arcade) and Iulian Radu (Harvard University Graduate School of Education) wrote a report on using virtual and augmented realities in education, called Learning Across Realities. This report is for anyone who cares about learning and immersive Read more…

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Connected Learning Summit: Registration Now Open!

By Colleen Laude / May 10, 2021

Join a gathering of innovators harnessing emerging technology to expand access to participatory, playful and creative learning. The Connected Learning Summit will be a virtual event held from July 7th– July 30th. Please register here: https://2021.connectedlearningsummit.org/.

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CLEVR publishes paper in Virtual Reality Journal

By Colleen Laude / April 30, 2021

Cigdem Uz-Bilgin and Meredith Thompson of the CLEVR project have recently published a paper in the journal Virtual Reality.  Processing presence: how users develop spatial presence through an immersive virtual reality game Cigdem Uz‑Bilgin1  · Meredith Thompson1 Received: 1 September 2020 / Accepted: 13 April 2021 © This is Read more…

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Teaching, Learning, Parenting and Gaming

By Mary McCrossan / April 8, 2020

Learn more about learning with games Do you have kids who are at home playing video games? Do you worry about it being “a waste of time”? Video games can actually lead to great learning. We are making a podcast Read more…

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