The premise of learning games from some perspectives seems like a perfect and easy solution – get people to learn things they don’t want to by motivating them through game play. To others it seems like an oxymoron – if learning is hard then it can’t possibly be fun at the same time. The key to designing good learning games is to reconcile these perspectives by creating games that focus on creating environments based on “hard fun”. This idea will be a central tenet of this course.
Through six units comprising nine weeks, we will look at the evolution of educational video games and hear from experts working on many aspects of learning games from design to development to implementation. And we will help you create your own learning game and surrounding curriculum.
Find the Course on edX – Design and Development of Games for Learning
This course is comprised of six units covered over the course of nine weeks.
- Unit 1: Foundations (4/8/2015)
- Unit 2: How Games Mean (4/15/2015)
- Unit 3: Design and Prototyping (Part I) (4/22/2015)
- Unit 4: Design and Prototyping (Part II) (5/6/2015)
- Unit 5: Assessment and Classroom Integration (5/20/2015)
- Unit 6: State of the Field (5/27/2015)
Course concluded 6/3/2015