11.127x Design and Development of Games for Learning

Course Description

To be effective, educational technologies must be designed based on what we know about how people learn. This course explores educational technologies, outlines the theories that influenced their development, and examines their use. We walk you through this exploration through video interviews with experts in the field, readings on educational theories and approaches, activity breaks where you try out ideas yourself, assignments where you put those ideas into practice, and the course-long project which you will develop into a product pitch. This course will not be graded. At the end of the course, if you put real effort into the materials and activities, you will have a final project that can be part of an edtech portfolio. This will demonstrate your level of understanding of the affordances and challenges of educational technology.

Syllabus

Unit 1: History of Ed Tech & Constructionism

Unit 2: Nature of Learning & Teaching for Understanding

Unit 3: Active Learning

Unit 4: Collaborative & Group Learning

Unit 5: Assessment

Unit 6: Design-Based Research

 

When the course is offered: Immediately and ongoing (it is Asynchronous)

Location of course: Remote only

Course Details

Instructor

Eric Klopfer

Offered

Immediately and ongoing (it is Asynchronous)

More Info

Archived version available on edX