STEP Training
MIT STEP offers a teacher licensing program that can be done entirely at MIT or in conjunction with courses at Wellesley College. This program licenses students to teach mathematics or science in grades 5-12. The Scheller Teacher Education Program, offered through the Department of Urban Studies and Planning, prepares MIT students to become teachers who are competent to teach in their field, willing to challenge established norms, able to bridge the boundaries among disciplines, and eager to help students develop the desire to question and explore. Click here for more info on STEP and here for more info on classes.
For Educators
STEP is actively engaged in many research and development projects, designing and testing new learning technologies for use in formal and informal education. While some projects are in limited testing with partners, others are freely available for all to try and to use (some complete with curriculum and assessment). Find out more about these projects on the projects page.
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Publications
Books
Klopfer, E., Haas, J. (2012) The More We Know: NBC News, Educational Innovation, and Learning from Failure. MIT Press, Cambridge, MA.
Klopfer, E. (2008) Augmented Learning: Research and Design of Mobile Educational Games. MIT Press, Cambridge, MA.
Colella, V., Klopfer, E., & Resnick, M. (2001). Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo. Teachers College Press.
Book Chapters
Klopfer, E. and Purushotma, R. "Using Simulations as a Starting Point for Constructing Meaningful Learning Games". In Press for J. Fromme and A. Unger. Eds. Computer Games/Players/Game Cultures: A Handbook on the State and Perspectives of Digital Game Studies. Springer
Klopfer, E., Coulter, R., Perry, J. and Sheldon, J. "Discovering Familiar Places: Learning through Mobile Place-Based Games". In Press for S. Barab, K. Squire and C. Steinkuehler. Games, Learning, and Society: Learning and Leading in the Digital Age. Cambridge University Press
Klopfer, E., Jenkins, H., Perry, J., et al. "Serious Games: Mechanisms and Effects". (2010) U. Ritterfeld, M. Cody, P. Vorderer Eds. From Serious Games to Serious Gaming. Routledge/LEA
Klopfer, E., Scheintaub, H., Huang, W, Wendel, D. "StarLogo TNG: Making Agent Based Modeling Accessible and Appealing to Novices In Artificial Life Models in Software". (2009)
Klopfer, E., H. Scheintaub, and M. Scheintaub. "Complexity and Biology – Bringing Quantitative Science to the Life Sciences Classroom". (2009) In Press
Klopfer, E. "Lightly Augmenting Reality". (2007). Space, Time, Play. Freidrich von Borries, S. Walz editors.
Klopfer, E. and A. Begel. "Starlogo: A Programmable Complex Systems Modeling Environment for Students and Teachers". (2005). In A. Adamatzky and Komosinski, M. Eds. Artificial Life Models in Software. Springer.

