Curriculum and Programs

teacherstudents

The Scheller Teacher Education Program and The Education Arcade explore that which is authentically playful in the learning process. The integration of inquiry, games, and simulations realizes its full potential when it is delivered in the right context. We work with formal and informal educators to develop curriculum materials that implement the use of games and simulations to support more formal instructional objectives. Our research-based design approach to curriculum development integrates both teachers and students as critical roles in the development process.

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Science and Engineering Program for Teachers (SEPT)

For one week every summer, teachers from across the world gather on MIT’s campus to learn more about the groundbreaking research that is happening on campus. Teachers attend presentations and lectures presented by MIT professors and then reflect on their own curriculum and how they could utilize what they’ve learned back at their own schools.

Fish pond

BioGraph

BioGraph is a series of high school biology units and support materials using agent-based computer models to explore complex systems.

CLIx students

CLIx: Connected Learning Initiative

The Connected Learning Initiative (CLIx) is a technology-enabled initiative at scale for high school students. The initiative was seeded by Tata Trusts, Mumbai and is led by Tata Institute of Social Sciences, Mumbai and Massachusetts Institute of Technology, Cambridge, MA USA. CLIx offers a scalable and sustainable model of open education, to meet the educational needs of students and teachers. The initiative has won UNESCO’s prestigious 2017 King Hamad Bin Isa Al-Khalifa Prize for the Use of Information and Communication Technology (ICT) in the field of Education.

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EdTechX Massive Open Online Courses

EdTechX Series of MOOCs now archived on edX