Press

Journal of the NSTA – January 25, 2011 – Engaging Students With Augmented Reality

 USA Today - February 21, 2011 - Interactive Game Vanished Doubles as an Education Tool.  

Mass High Tech – September 20, 2010 – NSF grant aids Boston-area high schools in biology curriculum

Design Mind – May 20, 2010 – Sandbox Summit

National Public Radio’s All Things Considered – March 29, 2010 – From Chalk to Bytes

Google Labs Online – July 12, 2010 – App Inventor for Android: On The Shoulders of Giants

CNN Online – July 12, 2010 – Google aims to make app creation easy

MassBio News – July 6, 2010 – Gaming for Good at Summer Camp

Penn GSE News – August 30, 2010 – BioGraph Project Lands NSF Funds

Dr. Dobb's – August 23, 2010 – App Inventor Google's, Research Roots MIT's
 

White Hat News – August 22, 2010 – Google App Inventor from MIT

WebWire – August 19, 2010 – The MIT roots of Google’s new software

Spotlight on Digital Media and Learning – April 19, 2010 – Computer Gaming Gets Serious - And Smart

Boston Globe – September 7, 2009 – Improving on Reality

Boston Globe– October 12, 2009 – How Video Games are Good for the Brain

Education Week – June 23, 2009 – Cutting-Edge Classroom Technology

SMLXL – July 31, 2009 – Education in augmented reality

Place of Social Media – July 10, 2009 – Creating Empathy Through Role Play

Washington Post – February 10, 2009 – Play Games with Your Resume

eSchool News – December 9, 2009 – Can gaming change education?

The Christian Science Monitor – September 18, 2008 – Video games start to shape classroom curriculum

Read Write Web – May 19, 2008 – Do Mobile Games Have a Place in the Classroom?

The Cambridge Chronicle – March 3, 2008 – Rindge and Latin physics teacher takes E=MC2 to heart

MIT PressLog – July 22, 2008 – A Game Looking at the Reality of Climate Change

Transforming Education Through Technology Journal – February 1, 2008 – When Worlds Collide: An Augmented Reality Check

American Institute of Biological Sciences News – April 30, 2008 – AIBS honors outstanding contributions to the biological sciences

MIT SA&P PLAN – 2008 – Blurring the line between learning and fun

CNN Online - September 23, 2007 - Second Life's 2nd Value: Testing Ideas

Confessions of an Aca-Fan – November 13, 2007 – From Serious Games to Serious Gaming

Wired News - July 27, 2007 - Wii + Second Life = New Training Simulator

Game Set Watch – December 20, 2007 – Road To IGF Mobile: Singapore-MIT GAMBIT's Backflow

Smithsonian – September 21, 2006 – Learning on Location with Museums

National Geographic – October 16, 2006 - Mobile Games Superimpose Virtual Fun on the Real World

The Escapist – August 22, 2006 – Playing to the Test

Wisconsin Technology Network – October 26, 2005 – Augmented reality brings a new dimension to learning

Wilmington Advocate – March 17, 2005 – Piloting New Ways of Learning

The Village Voice – January 4, 2005 – Game On!

Sydney Morning Herald – August 27, 2005 – Play and Learn

Business Week – August 23, 2005 – Education Games Crank Up the Fun

MIT Spectrum – Spring 2005 – Playing Games

New York Times – May 27, 2004 – To Study History, Pupils Can Rewrite It

Technology Review – June 2004 - The Education Arcade

Technology Review – April 2, 2004 – Look, Listen, Walk

MIT News – November 17, 2003 – Education Arcade zooms in on games in the classroom

Technology & Learning – November 15, 2003 – Top 10 Innovative Projects

Boston Globe – July 27, 2003 – Interactive game gives science lesson

Diverse Issues in Higher Education – December 4, 2003 – Research Schools Work to Improve

Santa Fe New Mexican – April 15, 2002 – The New Scientific Method

MIT Tech Talk – April 10, 2002 – School kids get excited by science

Cambridge Community Television (CCTV) – April 1, 2002 – StarLogo at the Agassiz School

Wired – March 12, 2001 – Teachers Miss Out on Tech Tools

Boston Globe – July 8, 2001 – Director at MIT Talks About Science

Boston Globe – February 18, 2001 – Program Puts Fourth Graders to Test – Class Tries Learning Tool Developed at MIT Lab

MIT I/S Newsletter – August 2001 – Summer Break: Teachers Dive into Adventures in Modeling