Game Design and Programming

Resources for designing and programming a game using StarLogo TNG 1.5

Starter Project (.sltng)

Special Game Blocks Reference Sheet (.doc)

Game design student worksheet - instructions and planning

Game design cards - elements to help students be creative and differentiate their game from others

Best game rubric

Tutorials:

Sample Games

Game Instructions Project File Notes
Bad Bunnies : Make sure that your speaker is on. Click on the "setup" button and then the "intro" button. bad bunnies.sltng This is an example of an Intro cut scene. Note how the camera perspective changes to signal a transition to the game. Check out the Intro code to see the use of a procedure called "rolio."
Mission Granted : Make sure that your speaker is on. Click on the setup button and then the "Intro #1" button. After Krusty laughs the second time, click on the the "setup 2" button and then the "Intro #2" button. mission granted.sltng This is an example of two intro scenes using two different setups.
K and C's treasure game :

You’re a raccoon running around trying to collect treasure balls. But there’s a trick to it! Watch your score to figure it out. Use arrow keys to move. You only have 30 seconds.

k and c treasure game.sltng Brings a puzzle-like element to a conventional treasure collecting game.

M and C's get-to-the-jet game : You have 30 seconds to collect 3 items (doughnut, diamond, pacman) and get to the jet. Avoid stormtroopers and Krusty. Use arrow keys to move.

m and c get to jet game.sltng

This game is tough to win in 30 seconds. If you can’t beat it in 30 seconds after trying several times, instead of clicking on setup at the end of 30 seconds, click play game and you can get another 30 seconds. It's worth getting to the jet because the game has a very satisfying ending. It also has good replay value because the items are randomly scattered so every time you play they are in different locations.

M and G's treasure game :

Try to collect the firestones, but avoid getting hit by the penguins. There’s a catch! The seahorse is also collecting firestones. Try to collect more firestones than the seahorse! You have 30 seconds. Use arrow keys to move.

M and G treasure game.sltng Makes game challenging with use of "smart" rival that has its own score in the lower left corner. Also note cohesiveness of underwater theme in the choice of shapes and terrain.
D and M's disease game : You have 90 seconds to get a high score. You can collect points by colliding with red sphere (represents disease) to stop them from infecting the green spheres. You lose points if you collide with fire and get bonus points for colliding with ducks and carrots. D and M disease game.sltng Gorgeous terrain editing. This is an example of an epidemic simulation studied in a science class that was turned into a game so it has a STEM theme.

M and R's stay healthy game : You need to stay healthy (green) for 30 seconds. You get sick (red) if you run into a red turtle. But if you do get sick, collide into Kenny (south park) in the brown robe to get cured. You can still get sick again. Click on a level button and then the run button.

M and R stay healthy game.sltng Good use of different setups to create difficulty levels. Another example of a game with a STEM theme.