17 Jul New Guide from LGN and Education Arcade Informs Next Generation of Game Design
MIT Scheller Teacher Education Program and Education Arcade staff, in collaboration with the Learning Games Network, have published a new design guide, Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games.
Jen Groff, lab member and PhD candidate, has lead the development of the guide in collaboration with Scheller Teacher Education Program staff Jody-Clarke-Midura, Louisa Rosenheck, and Eric Klopfer, as well as other leading researchers in the field of learning games.
The aim of the guide is not to impose a new game development method—but rather to present a learning design approach to be integrated with current best practices in game design. The approach is based on the fundamental structures of Evidence-Centered Design (ECD) and explores a design lens known as Balanced Design. The emphasis of this framework is not directly for building assessments into games but rather helping game designers to better align the learning goals with game mechanics to produce more deeply engaging and effective learning game experiences.
The Balanced Design lens discussed in the guide is aimed at helping all levels of learning game designers become familiar with a more robust model of learning game design. In addition to providing the tools and supports for getting started, case studies illustrate how this framework has been employed as well potential future applications of the framework.