Our Friends


Our partners are a critical part of our success.  Partners come in all shapes and sizes. Some partnerships are more formal than others –  some are co-developers, others participate in our pilot tests and others simply use the tools we have created.  And, we need all of these to do our work well.  We work with the following types of organizations:


Teachers at all levels and content areas use our games, simulations and tools to create powerful, playful learning experiences.

Afterschool Programs

School- and community-based after-school programs use our games and tools to engage youth in their communities.

Summer Camps

Summer camps use our curriculum, games, and programming tools to enhance their STEM programming.

Community Organizations

Community organizations use our curriculum and programming tools to empower young people and help them make sense of their world.


Museums collaborate with us to to share their collections with new audiences and create engaging ways to connect the public to their collections.

Zoos & Botanical Gardens

Zoos and Botanical Gardens using our Augmented Reality (AR) tools to create location-based mobile games engage visitors with their exhibits.


Our work is made possible by the generous support of several foundations and organizations. These sponsors provide support in various ways, for instance: donating equipment, guaranteeing project-based contracts or underwriting multi-million dollar grants.


Click on the links below for specific examples of how our projects have benefitted from corporate sponsorship:

Foundation-Driven Projects

We have a long history of conducting research-based design, developing products and evaluating programs to further the vision of a wide variety of foundations. Many foundations interested in game-based learning, inquiry-based learning, open educational resources, and improving teaching and learning have approached us to contribute their initiatives central to their mission. Deeper Learning, Digital Games in the Humanities, Open Language Learning, and TILT are all examples of this style of collaboration.

Custom Projects

We are often approached by organizations to conduct work specifically aligned with their needs. Conducting a meta-analysis or research study, developing a game or curriculum, or designing a course for a particular audience are all services we have delivered according to sponsor needs and budget. Smart from the Start: What age appropriate really means are examples of this kind of engagement.

Co-Design & Development Projects

We often partner with formal or informal educators, community organizations, developers and evaluators to respond to Requests for Proposals (RFPs) from public and private funders. We are sometimes the prime and sometimes a sub-grantee on these initiatives. Lure of the Labyrinth, The Radix Endeavor, TaleBlazer and Vanished all grew out of collaborative proposal development efforts.

Event Underwriting

Community conferences, special events, and local or regional professional development sessions like Imagination Toolbox are often supported by a handful of local foundations or corporate sponsors.

In-Kind Contributions

Many of our programs require that students have access to computers or mobile devices.  Some of our sponsors have provide in-kind contributions of smartphones, tablets, computers and other technologies. Lure of the Labyrinth Challenge is one such beneficiary.

Unrestricted Gifts

Maintaining and updating the games and programming tools like The Radix Endeavor, Gameblox, StarLogo, and TaleBlazer are central to evangelizing inquiry-based learning and problem-solving can be expensive and labor intensive.  Some sponsors opt to provide donations dedicated to support the ongoing maintenance of these tools.

Like-Minded Collaborators

Our commitment to promoting deeper, inquiry-based learning runs deep.  To that end, we love to collaborate with and promote other organizations that share our philosophy. The following are are a few or our closest friends: