STEP Training
MIT STEP offers a teacher licensing program that can be done entirely at MIT or in conjunction with courses at Wellesley College. This program licenses students to teach mathematics or science in grades 5-12. The Scheller Teacher Education Program, offered through the Department of Urban Studies and Planning, prepares MIT students to become teachers who are competent to teach in their field, willing to challenge established norms, able to bridge the boundaries among disciplines, and eager to help students develop the desire to question and explore. Click here for more info on STEP and here for more info on classes.
For Educators
STEP is actively engaged in many research and development projects, designing and testing new learning technologies for use in formal and informal education. While some projects are in limited testing with partners, others are freely available for all to try and to use (some complete with curriculum and assessment). Find out more about these projects on the projects page.
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Game Design and Programming
Resources for designing and programming a game using StarLogo TNG 1.5
Starter Project (.sltng)
Special Game Blocks Reference Sheet (.doc)
Game design student worksheet - instructions and planning
Game design cards - elements to help students be creative and differentiate their game from others
Tutorials:
- How to Importing Shapes Using Sketchup (.pdf) - less chance of errors but requires sketchup software
- How to Importing Shapes Using Collada files from 3D warehouse (.pdf) - more chance of errors
- Import Shapes Troubleshooting: Model faces the wrong direction (.pdf)
- Import Shapes Troubleshooting: Change model's category or delete model (.pdf)
- How to use score in a game (.pdf)
- How to keep track of the high score (.pdf)
- How to count things (e.g., lives, bullets, etc.) (.pdf)
- How to start the game from 1st person perspective (.pdf)
- How to edit Spaceland terrain
- How to create and use multiple terrain levels
- How to color and draw on Spaceland terrain
- RGB values of color blocks (.doc)
- Other game element mini-tutorials (.doc)
- Also see other tutorials on the Learn page
Sample Games
| Game Instructions | Project File | Notes |
| Bad Bunnies: Make sure that your speaker is on. Click on the "setup" button and then the "intro" button. | bad bunnies.sltng | This is an example of an Intro cut scene. Note how the camera perspective changes to signal a transition to the game. Check out the Intro code to see the use of a procedure called "rolio." |
| Mission Granted: Make sure that your speaker is on. Click on the setup button and then the "Intro #1" button. After Krusty laughs the second time, click on the the "setup 2" button and then the "Intro #2" button. | mission granted.sltng | This is an example of two intro scenes using two different setups. |
| K and C's treasure game:
You’re a raccoon running around trying to collect treasure balls. But there’s a trick to it! Watch your score to figure it out. Use arrow keys to move. You only have 30 seconds. |
k and c treasure game.sltng | Brings a puzzle-like element to a conventional treasure collecting game. |
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M and C's get-to-the-jet game: You have 30 seconds to collect 3 items (doughnut, diamond, pacman) and get to the jet. Avoid stormtroopers and Krusty. Use arrow keys to move. |
m and c get to jet game.sltng |
This game is tough to win in 30 seconds. If you can’t beat it in 30 seconds after trying several times, instead of clicking on setup at the end of 30 seconds, click play game and you can get another 30 seconds. It's worth getting to the jet because the game has a very satisfying ending. It also has good replay value because the items are randomly scattered so every time you play they are in different locations. |
| M and G's treasure game:
Try to collect the firestones, but avoid getting hit by the penguins. There’s a catch! The seahorse is also collecting firestones. Try to collect more firestones than the seahorse! You have 30 seconds. Use arrow keys to move. |
M and G treasure game.sltng | Makes game challenging with use of "smart" rival that has its own score in the lower left corner. Also note cohesiveness of underwater theme in the choice of shapes and terrain. |
| D and M's disease game: You have 90 seconds to get a high score. You can collect points by colliding with red sphere (represents disease) to stop them from infecting the green spheres. You lose points if you collide with fire and get bonus points for colliding with ducks and carrots. | D and M disease game.sltng | Gorgeous terrain editing. This is an example of an epidemic simulation studied in a science class that was turned into a game so it has a STEM theme. |
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M and R's stay healthy game: You need to stay healthy (green) for 30 seconds. You get sick (red) if you run into a red turtle. But if you do get sick, collide into Kenny (south park) in the brown robe to get cured. You can still get sick again. Click on a level button and then the run button. |
M and R stay healthy game.sltng | Good use of different setups to create difficulty levels. Another example of a game with a STEM theme. |
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