Virus Game Instructions
Playing the Game
Players
in this game are told to meet as many people as possible
without getting sick. You can only meet each other player
one time. The catch is that no one knows how you get sick.
Start the game
by
entering
your
name
in
the start screen (see the general
instructions page). It
is critical that everyone start the game at the same time,
so
after entering
your name,
wait
for the rest of the class to start. You can meet other players
by lining up your Palms and having ONE player hit the
Meet button (one person is the sender and the other is the
receiver). The machine will keep track of your meetings (make
sure everyone
enters
a unique name), and the number of meetings. Only the initial
meeting with a person counts. At any point in time if you
don't want other people to meet you, you can press the READY
button, which will toggle to say LOCKED. In this mode you
can neither send or receive meetings.
If and when you get sick your machine will beep a few times
and your happy face will turn to a sad face that says SICK.
To start a game, go to the virus menu in the upper left,
and click on new game. It will kick you back out to the
name screen with your name already filled in. Everyone should
start the second round together. You cannot play with other
players if you restart your game while other people are playing
the first game, your machine will not communicate with theirs.
Game Parameters
There
are many parameters that you can set in this game. Some are
optional and others are mandatory. In order for the game
to work well you will need to create three kinds
of people - Regular, Immune and
Patient Zero. The regular people should be all set by default. But
remember that you'll need to make sure that all of the players
play in the same mode. You should designate one player as
Patient 0 (the person that starts with the virus) by checking
the appropriate box. Patient 0 has some extra incubation
time that you can set below. Patient 0 also gets sick by
default, but you can uncheck this box so that they don't.
You also should check one or more players to have Immunity.
By default immune players do not carry the virus either.
You can change this if you'd like.
A complete explanation of the parameters is given here:
- Patient 0 - determines if the player starts with the
virus
- Gets Sick - determines if patient 0 every shows "SICK"
- Multiple Meetings - allows players to meet other players
more than once
- Immune - determines if the player is immune to the virus
- Immune Carriers - allows immune people to pass the
virus along to others
- Incubation Time - how long on average
it takes from getting the virus to showing sick
- Variation - how much (random) extra time it could
take before showing sick
- PO Additional Time - how many extra seconds it takes
for Patient 0 to get sick
- % transmit virus - the probability of passing the virus
from an infected person to a healthy person
- Recover time - time it takes to recover from being sick
(0 means there is no recovery)
- Immune after recovery- if people recover determines
if they are immune afterwards
- Game mode - which round the game is
in
Information for Instructors
In facilitating, remember that less is more. Don't give
out any information in the beginning (e.g. Can immune people
pass the disease? Is the first person immune? Can we meet
people after getting sick?) even
if the answers seem obvious.
People should wear red/green nametags if possible and turn
them to red when they are told that they are sick. This
will be indicated by a sick display on your screen and
an alarm.
By default the rules are as follows:
- There is a 2 minute incubation time with a variability
of 50 seconds.
- Patient zero takes an extra 100 seconds to get sick.
- Long haired people are immune
- Immune people can't pass the disease.
- There is a 95% probability of transmission.
When playing the game we usually have the first round simply
meeting people and seeing what happens. After the first round
we ask, "What Happened?" Then do some probing and
ask some more directed questions like “Why didn’t
some people get sick?” sometimes
this is directed at the few people that don’t get sick,
or the whole group.
Then we coax them towards “What do you want
to figure out?” And write those things down.
Then we say “If I could reset everyone and play again
what would you do to figure this out?” We try not to
steer the group towards any particular experiment, but after
some time (10-15 min) we try to steer them towards getting
some sort of consensus on an experiment to run.
We then tell them how to play a second game (go to the menu
in the upper left and select new game). After that game we
again ask “so
what happened?” “what
did you learn?”
If there is time for one more experiment we go through
a second iteration.
Discussion in the end can be based on specific diseases
(what disease does this represent and why?), epidemics, scientific
method, population growth, and many other topics.
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