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Live Long and Prosper Game Instructions
Playing the Game
Players
in this game are told to live as long as possible and reproduce.
Your ability to survive and reproduce is influenced by your
genome so figuring out what the genes stand for is critical
in survival. Start the game
by
entering
your
name
in
the start screen (see the general
instructions page). It
is critical that everyone start the game at the same time,
so
after entering
your name,
wait
for the rest of the class to start. When the game starts
you'll see that you have a sequence of five genes (by default).
Each of the genes stands for a trait. The shading of the
genes (solid, striped and clear) somehow stands for homozygous
recessive, homozygous dominant and heterozygous at that position.
Your current age (which will constant increase), generation,
and total score are also displayed.
You
can mate with other players by lining up your Palms and having
ONE player hit the
Mate button (one person is the sender and the other is the
receiver). At this point you will either get a confirmation
that the mating was successful or a message saying that you
were unable to mate. If you successfully mate, each of the
parents will disappear and be randomly replaced by one of
their offspring. You can think of these organisms as breeding
in discrete generations. After the parents reproduce once
they die. When you reproduce successfully and become one
of the offspring, your age will go back to zero, your generation
will increase by 1 and your score will increase by whatever
you age was at the time plus a bonus (age 21-40 = 5 points,
age 41-60 = 10 points, age 60+ = 20 points).
When
you die, you will receive a message that tells you the age
of death, your score and your current generation. At this
point you have the option of looking at the data from this
round (the matings and resulting offspring), or starting
a new game. Unlike the other games, you may start a new game
at whatever time you'd like. When playing the game, you may
look at your data at any point or if you don't want other
people to meet you, you
can press the READY
button, which will toggle to say LOCKED. In this mode you
can neither send or receive meetings.
Game Parameters
The
basic parameters that you set here are which genes are active
and what they stand for. Gender is required, but the others
are optional. The other genes are as follows:
- Longevity - live to age 50 or 80
- Childhood Disease - kills you at age 13
- Aging rate - age at the two different specified rates
(see rates at the side)
- Fertility - whether you can reproduce to age 50 or 80
You can also enable junk genes at positions 1, 4 and 6 that
don't code for anything.
Information for Instructors
While it may seem like this game requires a great breadth
of genetics knowledge, it actually does not. Instead, it
emphasizes deep basic understanding of genetics concepts
as well as solid understanding of experimental methodology.
The colors of the genes have the following meaning:
- Solid (dotted) = Homozygous Dominant (AA)
- Clear = Homozygous Recessive (aa)
- Striped = Heterozygous (Aa)
The default meaning for the genes are as follows:
- Gene 0 - Gender – you cannot
mate with someone of your same gender (AA = female, Aa
= male)
- Gene 1 - Longevity – how
many “years” before
you die (AA/Aa = 80, aa = 50)
- Gene 2 - Childhood disease – if
you have this recessive gene (aa), you die at age 13
(regardless of your Gene 1
genotype), AA/Aa means that you have no disease (when
you start a new
game, you have a 10% chance of getting the disease initially)
- Gene
3 - Aging rate – how many seconds in real time
corresponds to a year in game time (AA/Aa – 3 seconds,
aa – 1 second)
- Gene 4 - Fertility – the maximum
age that you can still mate – as soon as you reach
this age, you are deemed infertile and can no longer
mate (AA/Aa – 80,
aa – 50)
The genotype of each gene
(AA, Aa, aa) is assigned randomly when the player starts
a new game (according to these rules: AA – 25%, Aa – 50%,
aa – 25%, except for the childhood disease gene, which
aa = 11.11%, Aa = 44.44 %, AA = 44.44 % since childhood diseases
are much more rare but more detrimental than the other genes).
In playing the game, we usually just start the first round
with the instructions on how to work the game and to get
as many points as possible (remember when you die you lose
all of your points). By the end of the round the game has
quickly transformed into trying to figure out what the genes
stand for. So after the first round we usually ask what they
have figured out so far and what they would like to know.
For the second round we don't coerce them too much to focus
on anything in particular, but we do give them a data sheet
which is just a blank sheet that has three columns saying
Parent 1, Parent 2 and Result, where result can be anything
from the resulting phenotype, mating capability, or age of
death.
As rounds progress we sometimes start subtly focusing the
group on particular traits. The traits were designed to have
some that are easy to figure out and some that are more difficult.
The order of intended difficulty (from easiest to hardest)
is gender, childhood disease, longevity, aging rate and fertility.
As with all of the games, the fun comes from figuring this
out, so less is more. When you guide a group towards a particular
trait, do it carefully. Suggest a question like "What might
prevent two organisms of the same species from mating?"
There are a lot of great genetics and experimental design
questions that come out through this activity. The difference
between phenotype and genotype is a big point of discussion
as are topics on mating crosses, data collection, population
genetics (which are not modeled explicitly here), and probability.
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