Big Fish - Little Fish

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Big Fish - Little Fish (BFLF) models a predator prey
system. Some players are schools of big fish who need
to eat little fish to survive, while other players are
schools of little
fish
who must avoid the big fish to survive. Players can track
their school size over time via numerical readouts and
real time graphs. The challenge is to support as many
fish as possible in the pond, and preserve species diversity. |
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Discussion

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The Discussion simulation poses participants a statement
that they must consider (e.g. "Technology has succeeded
in changing classroom practices"). Participants individually
rate their agreement or disagreement with the statement
and provide a brief rationale. Then everyone must go
around and make their case to the other players, and
track how their own opinion and rationale changes in
response to feedback from others. |
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Live Long and Prosper

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Live Long and Prosper (LLAP) is a genetics simulation.
Players take the role of an organism with a simple genome
(between 1 and 8 genes) that is represented on their
screens. Players quickly age and must produce offspring
to survive. While players get points for surviving and
reproducing, the game quickly becomes about trying to
figure out what the genes stand for. |
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Tit for Tat
(Prisoner's Dilemma) 
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Tit for Tat is a fairly straightforward implementation
of the problem of the Prisoner's Dilemma. Players have
the choice of cooperating with or defecting against their
partners to get points. While the "obvious" choice
seems to be defection the game can enforce multiple meetings,
small communities, and payoff changes that lead to the
exploration of the evolution of cooperation. |
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Virus

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Virus is the game that started it all. Everyone in
the game starts out healthy. The goal is to meet as many
people as possible without getting sick. Just how do
you do that? That is what you must figure out. As the
game proceeds some players get sick. Play again to try
to determine how the virus works. |
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Sugar and Spice

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Sugar and spice is a simple game of economics, loosely
based on the artificial societies of Epstein and Axtell's
Growing
Artificial Societies. In this game sugar producers
and spice producers must negotiate trades in order to
survive. Along the way players must try to learn how
the system works in order to optimize their trading strategies. |
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Nets Work

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Nets Work is a simulation of social and information networks.
Players form connections to others, over which they can pass
messages. They will soon realize which message routes are
more efficient, and will come to understand the dynamics of
the network they have created. Teachers can now visualize the
networks by downloading game data to PC using our Cerebrate
software. |
Coming Soon
- "Palmagatchi" - Trying to keep a dynamic ecology of viritual creatures alive using principles of evolutionary biology.
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