New Features for CZA Game - October 2007 Prototype

Team Dispersal

Recommended instructions:
To use, open or create a new game file and add or designate an object you’d like to have at a “team” dependent location (let’s call it the TO for team object).
Make sure that this object is accessible to all roles and times and is visible or triggered in some way to become visible.
Place the item in the spot you’d like it to be for the first team.
Open the game properties, go to the team page, and add a new team.
(Designer can add as many teams as desired. Team names are designer specified and care should be taken to keep them short enough to fit in the Engine’s GUI)
Pick a reasonable name like Team A.
Add a new script item to Team A. Pick the TO and note that the TO’s current location appears in the text box on the “Add Team” form. Click OK
For each new team,
Go back to the map view and move the TO to the location desired for that team.
Go back to the game properties and add a new team and a new script item. Pick the TO and press OK.
(you could also write down all the locations and do it all in one step)
Save and deploy game.
Done!

In the Engine on the Setup Screen, a new combo box labeled Team will appear when loading a game with teams is loaded.
Independently of any other setting, the player can pick the team and the TO will appear in the location specified for that team.
The Team Name will also appear after the role name at the top of the relevant forms (map view, GPS Start, and Intro)

 

Auto-zoom
Implemented in Engine only - see autozoomrect.
Functionality
When player enters auto-zoom area, game map is zoomed to be the auto-zoom rect. Once the player leaves the area, it stays zoomed, but recentering around the player's location as the player walks as it does in ordinary zoom mode. The player can zoom out again and will not be auto-zoomed again. However, any time the player's location is inside the auto-zoom rect and the game is in zoom mode, the game map will be fixed to the auto-zoom rect (instead of re-centering around the player's location as it does in ordinary zoom mode)


Still needs GUI in Editor.

 ClueCodes