DRAFT
Spring 2009
TR 1-2:30 (9-554)
Computer Games and Simulations for Investigation and Education
Prof. Eric Klopfer (klopfer@mit.edu)
During the past two decades, simulation,especially as it helps people to understand complex systems, has becomea mainstream use of computational technology. The widespread popularity of “edutainment” software like SimCity and Civilization gives a clear indication of the extent to which simulation games havepermeated popular culture. As these and other games have found places in the classroom,researchers have tried to ascertain what and how students (or people more generally) learn from these environments, and what implications this has for software and curriculumdesign.
In this project-based course, students from all disciplines are encouraged to understand how we learn from interactive computer environments, and delve into the process of designing and understanding simulations and games for learning. In the first part of the course we will explore the design and use of Commercial Off the Shelf (COTS) games and simulations in the classroom, and how they have been and can be tailored to learning, including technical, practical and pedagogical advantages and limitations. This will be combined with scholarly readings from the emerging field of learning games. We will then design non-digital games, and study both the design process and learner outcomes. Next we move into the realm of the digital, again studying the design and use of digital games and simulations in educational contexts. Finally, we will also study what and how people learn from simulations (including focus groups and user feedback), and how simulation and gaming tools can be implemented in educational settings. All levels of computer experience welcome. Graduate students are expected to complete additional assignments.
Assignment Overview and Grading
Game Nights and Design Discussions - Dates TBD (around 7:30 pm)
Week 1 (Feb 3 and 5) – Introduction and Overview of Course
- Overview
- The course will explore educational games and simulations in both digial and non-digital forms. We will focus on design and research issues pertinent to learning through simulations and games. Throughout the course we will explore concepts in simulation and gaming common to many domains, and investigate specific applications to learning.
- How do we make educational video games? (Video)
- Game Brainstorming - What have you played?
- Categorization of Games
- What is a Game?
- Initial Game Definition
- Casual Physics Games
- World of Goo (Download Demo)
- Crazy Machines (Download Demo)
- Color Infection (Online)
- Portal(Flash Version Online)
- Shift (Online)
- Incredibot (online)
- Fantatic Contraption (online)
- Launchball (online)
- Crayon Physics
- Readings
Week 2-3 (Feb 10, 12 and 19) – How to we combine games and education? Edu-tainment?
- Introduction to Edutainment Simulations
- Spore (Feb 10 & 12)
- Discussion (Feb 19)
- Readings
- Assignments
- Paper - Designing Curricula for Games (Due Feb 24)
Week 4 (Feb 24 and Feb 26) – Research on Games and Learning
- What have we learned from Spore?
- Discussion of Readings
- What Video Games Have to Teach Us... (about Spore) - Discussion
- Do educational games embody these principles?
- Educational Games Online
- Labyrinth - Designing a Game for Teaching Math and Literacy -
- Readings
- Gee - Video Games, Learning and Literacy
Week 5 (March 3 and 5) – Video Games -> Board Games
- Activity - Designing a board game
- What are the issues in designing an educational game?
- How do we solve these issues?
- Intro to Board Games Activity
- Brainstorming Educational Board Game
- Readings
- Introduction and first steps to Board Game Design (Link to SDSU EDTEC 670)
- Constructivist Readings
- Assignments
- Draft Design Document (technical and educational) for educational board game (DUE in Class March 12 )
- Case Study of Learning Through Gaming (DUE March 17)
Week 6-7 (March 10, 12, 17, and 19) - Learning from Games
- The Ecology of Games Jigsaw (individuals or pairs responsible for chapters)
- Case Study of Learning Through Gaming - Presentations
- Readings
- Assignment
Week 8 (March 31 and April 2 ) – Board Games
- Board game presentations - 20 minutes of playable game
- Critique and Feedback on Board Games
- Readings
Week 9-10 (April 7, 9, 14 and 16) – Simulation and Game Design - Prototyping and Constructionism
- StarLogo The Next Generation Developing 3D games and simulations
- Scratch
- Love2D
- Links to Simple Game Development Tools
- Game Exercise (Link to SDSU EDTEC 670)
- Responses
- Readings
- The Seductions of Sim
- Constructivism and Constructionism
- Journal of E-Learning Paper
- Hewlett White Paper
- Assignment
- Design Document (technical and educational) on Simulation/Game Design (DUE by EMAIL April 23)
Week 11 (April 23) - The Case for Mobile Games
- Augmented Reality Games
- Reading
- Augmented Learning
Week 12 (April 28 and April 30)- Thinking about Users
- Weatherlings - Ubiquitous Game Test (4/30)
- In class work and feedback
- Grad Reports
- Readings?
- Assignment
- Final Simulation/Game and Supporting Documentation/Information (Written Final Due with Presentations May 12-14)
Week 13 (May 5 and 7) – Design and Guests
- Fablevision
- Muzzylane
Week 14 (May 12 and 14) – Final Project Presentations
- Assignment
- Final User Testing Project -Design and conduct an focused feedback session on how people use your game - include with final paper/presentation.