September 2011 Blog Entries

source-vanished

I'm pleased to announce source-vanished and vanished-games our new outlets for making source code, publications, and assets from Vanished available to the world.
 
We've only just started filling these sites with content, but you'll already find source code for our Flex-based games,  links to our publications, and some how-to's on advanced software development concepts we used. In the months to come, we'll be adding more publications, source code for the Drupal website modifications, and The Curated Game Handbook--our thoughts on the design and implementation of Vanished.
 
To all those who will be attending Adobe MAX and GDC Online in the next two weeks, we look forward to seeing you there.

Vanished: Learning Science Through ARG Gameplay

I have the excellent priviledge to speak at Adobe MAX 2011 next month and have been recently finishing preparation of my presentation. It's going to be an ambitious talk aimed at a wide audience with hopefully something for everyone. That said, I want to take a moment to give a little bit of a preview here since I know MAX attendees will be researching the talks they want to attend and I think I sound a little flat and academic in the video I made to advertise the talk.
 
This last spring, I was part of the team that ran Vanished, a nationwide science mystery for middle school kids. Vanished is in some ways (and not others) an Alternate Reality Game (ARG) -- a game that takes place with components both online and in the real world. Most ARG's have been made for advertising purposes, but recently ARGs have been appearing that have different agendas (such as being educational).