AIG Workshop Daily Schedule - Dec 19-20, 2005

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DAY ONE, Monday, Dec 19, 2005

8:45 Participants arrive at Santa Fe Institute Gatehouse
9:00 Introduction to workshop, website, and facilitators.
Discussion of protocols and facilities.
* Participants: log-in to AIG website:
  - update email address
  - update password
  - fill-in Personal Information
  - take Poll on home page
9:10 Pre-workshop survey of interests and attitudes toward technology and gaming
9:30 Introduction to game programming concepts and StarLogo software
10:10 Break
10:20 Analysis and deconstruction of "Aliens Got My Grandma" game
10:50 Review of deconstruction flowchart for "Grandma" game
11:00 Aliens project
Activity 1: Setting up the graphics layout
Activity 2: Drawing the "ground"
Activity 3: Placing and moving the cannon
12:00 LUNCH in the Gatehouse
Group photo.
12:30 Aliens project
Activity 4: Firing rockets and monitoring their progress
Activity 5: "Start and Go" simultaneous button activation
1:00 Aliens project
Activity 6a: Introducing the aliens and their movement
Activity 6b: Creative experimentation session
1:50 Break
2:00 Aliens project
Activity 7: Detecting collisions between rockets and aliens, and handling the results
2:30 Blogging by each participant:
   - what's working, unsure, and not working so far
Overnight assignment:
   - install StarLogo at home (download or from provided CD)
   - access the AIG website from home
   - come up with 1-2 questions to ask in the morning
   - Optional: work more on the "Aliens" game, give a show-and-tell in the morning
3:00 End of Day One


DAY TWO, Tuesday, Dec 20, 2005

8:45 Participants arrive at Santa Fe Institute Gatehouse
9:00 Q&A, Show-and-Tell, and Review
9:45 "Centipede" analysis and deconstruction
10:00 Aliens project
Activity 8: Adding explosion effects
10:30

Aliens project
Activity 9: Adding the "next level" function [brief review]
Activity 10: Preventing aliens from "stacking on top of each other" [brief review]
Activity 11: Causing the cannon to take damage, and dealing with the results

11:30 Aliens project
Activity 12: Giving special behaviors to the aliens when they land on the ground
12:00 LUNCH in the Gatehouse
12:30 The Game Development Process - Flowchart and Anecdotes
1:00 Aliens project
Activity 13: Adding mouse control to the game
Activity 14: Adding mouse click detection to the game
1:30 Take-home assignments:
Blog: What I learned from this workshop, what worked for me, what didn't, and what I want to know more about.

Game development assignment:
Either extend one of the games used in the workshop, or, create a new game from scratch. Upload your creation to Games Forum - Uploaded Games for all to see and comment on.
1:40 The "Defender" game analysis and reflection
Break
Open creative session, Q&A, Help session
2:30 Post-workshop survey
2:45 Certificate award ceremony
Family, friends, and guests are welcome!
3:00 End of Day Two -- End of Workshop
Ongoing AIG gamers should agree to "meet" each weekend on this AIG website to share new games they developed, information about other games they're playing, and to learn about new AIG game challenges to be announced.

Watch for announcements of the next AIG workshop -- Level Two -- probably to be offered in February!

Never stop playing. Never stop creating.
Develop all of your skills as a genuine game creator.