Aliens Activity 1: Setting up the graphics canvas

File: aliens_activity01_setup-graphics.slogo
This file contains the most basic setup aspects needed when getting started writing a game in StarLogo.
1) For this particular game, the graphics canvas (the large black play area) has been set to a patch size of 32 (using the slider at the top of the play window), which means that each location on the play area grid is a 32 x 32 pixels square area. That will allow our aliens and projectiles and other objects to have a lot of graphic detail, and they will be somewhat large.
2) The size of the graphics canvas has been set to 19 x 19 patches (or squares).
Become well-oriented with the layout of the graphics canvas.
The x,y coordinates of key points on the graphics canvas are:
Center of canvas (0,0) Upper left corner (-9,9) Top center (0,9) Upper right corner (9,9) Bottom left corner (-9,-9) Bottom center (0,-9) Bottom right corner (9,-9)
3) A simple procedure called "startup" has been written in the Observer Procedures area, which is under the Observer tab in the Control Center. The startup procedure contains:
to startup
clear-graphics ; clear the graphics canvas to black
end
Anytime you create a "to startup" procedure in the Observer area, that procedure will automatically be executed when you first load the program. You can also create a button in the graphics area which will essentially restart the program by calling the "startup" procedure.
The "clear-graphics" command is a built-in StarLogo command.
| Attachment | Size |
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| 01-aliens_setup-graphics.slogo | 15.94 KB |


